imho that could add some substantive new content that's regularly available later in campaigns, as a bit of community reward for progressing.Īnd ya know, maybe that might spur Arrowhead to create a couple new enemy units for each faction, which you only face on those "Home Base" maps.Īnother idea inspired from other games I've played or read about might be to expand existing maps by connecting them to procedurally generated underground areas. Take out the Illuminates, and we get temp access to some Illuminate Home Mega Space ship mission/map. Like maybe when we take down the Bugs faction, we unlock temporary access to some special Bug Home World mission/environment set. And I don't mean Enemy Master or Retaliatory Strike maps where you're dumped in a claustrophobic location - more some new maps that sprawl. So why not a few more fresh environments like that - but different - which we get to play when the campaign goes a certain direction. That the fact we only get to play those maps on occasion, depending on how the campaign goes, is good (as another player on forums here pointed out to me). that'd probably only happen via sequel not content updates.Īs far as content, I've come around to the idea that more of the Super Earth city defense stuff would be not a good thing. So I'd favor new content for Helldivers too, though if people wanted more technically from Helldivers - better graphics, textures etc. Heck, Turbine shut down Asheron's Call 2 first - keeping Asheron's call running because it (the sequel) never had the player base/loyalty the first AC had. You see this with all sorts of sequels in different genres. Even if they connected both games to the same global campaign, they'd be watering down the number of available players in each Helldivers game. Rationally speaking, I don't see Helldivers 2 happening in part because Arrowhead would probably not want two separate pools of players spread across two co-op games.
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